Incident Commander Training System

See how DAS works with FEMA and the NFA

VICE - Where Gaming Meets Training

Law Enforcement Training System for Team based Tactics, Techniques, and Procedures

The Virtual Interactive Combat Environment

Special Weapons and Tactics Training

VICE - Where Gaming Meets Training

The Virtual Interactive Combat Environment

DAS - Solutions

Army, Navy, Air Force, and Law Enforcement Systems

Dynamic Animation Systems

Worldwide solutions for your training and visualization challenges

The Virtual Interactive Combat Environment

Team based Dismounted Soldier Counter-IED training.

PC Virtual Environment LCAC

As a prime contractor, DAS has provided simulation-training development and design services for the Office of Naval Research in two areas under the Virtual Technologies and Environments (VIRTE) program. For VIRTE Demo I, DAS directed a project team in the development of the prototype Virtual Environment Landing Craft Air Cushioned (VELCAC) trainer – a PC based simulator that can be used for supplementing the training of LCAC Craftmasters, Engineers, and Navigators in vehicle operations and tactical employment operations. Among other successes, this effort leveraged DAS’ Apex technology as licensed to the government to provide revolutionary capabilities in the visualization of the ocean environment. Under Demo II, DAS provided research and design elements for a state of the art Military Operations in Urban Terrain (MOUT) training simulator for Close Quarters Combat (CQB) for both US Marine and US Special Operations Forces.

  • Realistic visuals representing crewstation controls, the environment (e.g. ocean, weather, and terrain), and other vehicles taking part in a distributed simulation
  • Visuals through  standard workstation monitors
  • Haptic devices (e.g. force feedback steering yoke and foot pedals)
  • AI based on developed Human Behavior Models (HBM) for unmanned craftmaster and navigator crewstations
  • Realistic vehicle dynamics of the LCAC

The virtual environment LCAC simulator provided crew team-training where each crewstation is manned by a human trainee, and for training individuals where one or more crewstations are manned by the computer.  The latter case required the development of artificial intelligence (AI) modules based on human behavior models (HBM) which allowed the computer to respond realistically relative to the duties of the computer manned crewstation.  AI modules were developed for two crewstations: craftmaster and navigator.